TY - GEN
T1 - Analysis of the impact of augmented reality on learning in times of pandemic
AU - Antonio, Ogosi Auqui José
AU - Edinson, Aguirre Rodríguez Cesar
AU - Luis, Arenas Ñiquin José
AU - Hugo, Guadalupe Mori Víctor
AU - Martin, Vera Cuya Ronald
AU - Deyser, Pérez Rojas Even
AU - Antonio, Usquiano Cárdenas Luis
N1 - Publisher Copyright:
© 2023 Latin American and Caribbean Consortium of Engineering Institutions. All rights reserved.
PY - 2023
Y1 - 2023
N2 - Information and communication technologies (ICT) have played an important role in society, affecting almost every aspect of our lives. In the educational field, ICT revolutionizes the teaching and learning experience, and helps one of the greatest challenges that arise in the classroom, education. Different technologies have been applied in this area, such as Video Modeling (MV), Serious Games (JS) and Gamification; but one of the most effective are emerging immersive technologies such as Augmented Reality (AR). A systematic review of the literature (RSL) of the studies of AR in student learning was carried out. The search strategy adopted identified 116,420 studies, of which 104 were selected as primary studies. The studies selected for the RSL helped answer 8 research questions posed for this study. The results of the RSL have concluded predominant trends in the research and applications of AR in learning, the areas of knowledge where AR is used and the areas that use AR.
AB - Information and communication technologies (ICT) have played an important role in society, affecting almost every aspect of our lives. In the educational field, ICT revolutionizes the teaching and learning experience, and helps one of the greatest challenges that arise in the classroom, education. Different technologies have been applied in this area, such as Video Modeling (MV), Serious Games (JS) and Gamification; but one of the most effective are emerging immersive technologies such as Augmented Reality (AR). A systematic review of the literature (RSL) of the studies of AR in student learning was carried out. The search strategy adopted identified 116,420 studies, of which 104 were selected as primary studies. The studies selected for the RSL helped answer 8 research questions posed for this study. The results of the RSL have concluded predominant trends in the research and applications of AR in learning, the areas of knowledge where AR is used and the areas that use AR.
KW - augmented reality
KW - mobile applications
KW - Systematic review
KW - teaching-learning
UR - http://www.scopus.com/inward/record.url?scp=85172395320&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85172395320
T3 - Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology
BT - Proceedings of the 21st LACCEI International Multi-Conference for Engineering, Education and Technology
A2 - Larrondo Petrie, Maria M.
A2 - Texier, Jose
A2 - Matta, Rodolfo Andres Rivas
T2 - 21st LACCEI International Multi-Conference for Engineering, Education and Technology, LACCEI 2023
Y2 - 19 July 2023 through 21 July 2023
ER -