Data Analysis of the Audiovisual Language in the Video Game Max Payne 1

Rocio del Carmen Vargas-Aguilar, Adriana Margarita Turriate-Guzman, Yaritza Zarait Fernández-Saucedo, Dalia Rosa Bravo-Guevara, Luis Rolando Alarcón-Llontop

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The main objective of this research is to analyze the elements of audiovisual language in the video game Max Payne 1. The qualitative approach was used, applying the content analysis method. For the analysis of the two subcategories: image and sound, observation cards were used. The results were systematized and divided into nine indicators. The findings proved that open shots, such as the wide shot, wide shot, among others, show a greater presence in the cinematics and that noise (IN) is explicit in the diegesis of the video game. In conclusion, the audiovisual elements presented meet the objective of showing the player a broad vision of the story and contribute to providing an immersive experience in the video game.

Original languageEnglish
Title of host publicationIntelligent Strategies for ICT - Proceedings of ICTCS 2023
EditorsM. Shamim Kaiser, Juanying Xie, Vijay Singh Rathore
Pages11-19
Number of pages9
DOIs
StatePublished - 2024
Event8th International Conference on Information and Communication Technology for Competitive Strategies, ICTCS 2023 - Jaipur, India
Duration: 8 Dec 20239 Dec 2023

Publication series

NameLecture Notes in Networks and Systems
Volume941 LNNS
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

Conference8th International Conference on Information and Communication Technology for Competitive Strategies, ICTCS 2023
Country/TerritoryIndia
CityJaipur
Period8/12/239/12/23

Keywords

  • Audiovisual language
  • Max Payne 1
  • Video game

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