Digital Tool for Film Promotion Through the Use of Augmented Reality

Saul Beltozar-Clemente, Fernando Sierra-Liñan, Félix Pucuhuayla-Revatta, Joselyn Zapata-Paulini, Michael Cabanillas-Carbonell

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

After the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. The objective of this research article is to provide added value and innovation to the advertising promotions of movies in the premiere, through the development of a mobile application based on augmented reality to improve customers’ shopping experience. For which the Agile Mobile-D Methodology was used for the development of the application and the results were studied using 5 indicators: Time to choose a movie, where an improvement of 38.26% was obtained compared to the Pre-Test; regarding the indicator time to acquire information about the movie, an improvement of 81.33% was obtained. 33%; concerning the third indicator, time to initiate the purchase, an improvement of 88% was obtained; concerning the fourth indicator, time to obtain a reminder, an improvement of 83.33%

Original languageEnglish
Pages (from-to)36-56
Number of pages21
JournalInternational Journal of Interactive Mobile Technologies
Volume17
Issue number5
DOIs
StatePublished - 2023

Keywords

  • augmented reality
  • digital marketing
  • film companies
  • mobile application
  • movie theaters

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