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Excessive gaming and internet use: Preliminary results with anxiety and depression among highly engaged Peruvian gamers

  • Universidad Tecnológica del Perú
  • Eötvös Loránd University
  • Nottingham Trent University

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

6 Scopus citations

Abstract

According to the world internet statistics, Peru reported 22 million of internet users in 2017 and the penetration rate was 67% in the same year [1]. With the rapid proliferation of internet and videogames, internet addiction and addiction to videogames has become a topic of interest among different professionals, scholars, organizations and the media in Peru. Despite the fact that previous research has found clear differences and demographic profiles for internet addiction and internet gaming disorder, to our knowledge, there have been no further reports on these associations between these variables in Peruvian gamers. In addition to this, the term «internet addiction» has always been associated with videogames in the Peruvian context. Therefore, the present study aimed to examine the extent of association between problematic internet use, gaming addiction, and time spent playing, depression, and anxiety. Methods: To examine these associations, Peruvian gamers completed the problematic internet use questionnaire (PIUQ), and problematic online gaming questionnaire (POGQ), as well as anxiety and depression subscales of the Brief Symptom Inventory (BSI). Results: As expected, results demonstrated significant associations between PIUQ, POGQ, anxiety, depression and amount of weekly gaming. Implications and results are discussed for academics and mental health professionals in Peru.

Original languageEnglish
Title of host publicationProceedings of the 2018 IEEE 25th International Conference on Electronics, Electrical Engineering and Computing, INTERCON 2018
ISBN (Electronic)9781538654903
DOIs
StatePublished - 6 Nov 2018
Externally publishedYes
Event25th IEEE International Conference on Electronics, Electrical Engineering and Computing, INTERCON 2018 - Lima, Peru
Duration: 8 Aug 2018 → 10 Aug 2018

Publication series

NameProceedings of the 2018 IEEE 25th International Conference on Electronics, Electrical Engineering and Computing, INTERCON 2018

Conference

Conference25th IEEE International Conference on Electronics, Electrical Engineering and Computing, INTERCON 2018
Country/TerritoryPeru
CityLima
Period8/08/18 → 10/08/18

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Gaming
  • Peruvian gaming
  • internet addiction
  • internet gaming disorder
  • problematic gaming use

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