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Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results

  • Universidad de Ciencias y Humanidades
  • Universidad Tecnológica del Perú
  • Nottingham Trent University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The World Health Organization recognized Gaming Disorder as an official disorder in the 11th revision of the International Classification of Diseases. Since then, the gaming disorder field has demanded studies that explore this phenomenon by examining social factors, environmental variables and cultural differences. This paper analyses the extent to which family satisfaction and quality of life domains predicts Gaming Disorder among Peruvian gamers. To answer this question, a large sample size of Defense of the Ancients 2 (DOTA 2) players completed several questions regarding socio-demographics and gaming patterns. In addition, they completed the Ten-Item Internet Gaming Disorder Test and the abbreviated World Health Organization Quality of Life Questionnaire. The results showed a significant small effect from the psychological and environmental domain in Gaming Disorder. Results also showed that family satisfaction was not a significant predictor of problematic gaming. This study emphasizes the need to take into account the impact of family characteristics along with mental health and the context of where problematic gamers may live. Recommendations for future research and gaming companies are also provided.

Original languageEnglish
Title of host publicationSeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health
EditorsJoao L. Vilaca, Jaime Garcia, Nuno Rodrigues, Nuno Dias, YK Wang, Baki Kocaballi, Eva Oliveira, Duarte Duque
ISBN (Electronic)9781665484398
DOIs
StatePublished - 2022
Event10th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2022 - Sydney, Australia
Duration: 10 Aug 202212 Aug 2022

Publication series

NameSeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health

Conference

Conference10th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2022
Country/TerritoryAustralia
CitySydney
Period10/08/2212/08/22

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • family satisfaction
  • gaming
  • gaming disorder
  • quality of life

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