TY - GEN
T1 - Methodology to Improve Interaction in Educational Processes Based on Virtual Reality Techniques
AU - Arrieta-Amaya, Elizabeth
AU - Auccahuasi, Wilver
AU - Raez-Martinez, Haymin
AU - Caceres-Tovar, Nelly
AU - Yucra-Sotomayor, Daniel
AU - Romero-Echevarria, Martha
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Information and communication technologies are helping to improve experiences in many areas, such as engineering, simulation, education. It is in the area of education, that thanks to the help of hardware and software, are allowing to improve the educational experiences, in the present work, we resort to the use of the Virtual Reality glasses of the Oculus Gest 2 model, with the Spatial application, applied to the learning of music. We present the architecture of the solution so that it can be replicated and scaled to other courses and subjects of study, we present how to configure each of the tools as well as the alternatives that can be worked in order to optimize resources, as a result we present the advantages and disadvantages of using Virtual Reality technology and recommendations to optimize its application so that it can be replicated and scaled to other applications.
AB - Information and communication technologies are helping to improve experiences in many areas, such as engineering, simulation, education. It is in the area of education, that thanks to the help of hardware and software, are allowing to improve the educational experiences, in the present work, we resort to the use of the Virtual Reality glasses of the Oculus Gest 2 model, with the Spatial application, applied to the learning of music. We present the architecture of the solution so that it can be replicated and scaled to other courses and subjects of study, we present how to configure each of the tools as well as the alternatives that can be worked in order to optimize resources, as a result we present the advantages and disadvantages of using Virtual Reality technology and recommendations to optimize its application so that it can be replicated and scaled to other applications.
KW - configuration
KW - education
KW - interaction
KW - resource
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=105002433877&partnerID=8YFLogxK
U2 - 10.1109/ICSADL65848.2025.10933215
DO - 10.1109/ICSADL65848.2025.10933215
M3 - Conference contribution
AN - SCOPUS:105002433877
T3 - 4th International Conference on Sentiment Analysis and Deep Learning, ICSADL 2025 - Proceedings
SP - 309
EP - 312
BT - 4th International Conference on Sentiment Analysis and Deep Learning, ICSADL 2025 - Proceedings
T2 - 4th International Conference on Sentiment Analysis and Deep Learning, ICSADL 2025
Y2 - 18 February 2025 through 20 February 2025
ER -