TY - JOUR
T1 - Mobile Application with Augmented Reality to Improve Learning in Science and Technology
AU - Gamboa-Ramos, Miriam
AU - Gómez-Noa, Ricardo
AU - Iparraguirre-Villanueva, Orlando
AU - Cabanillas-Carbonell, Michael
AU - Salazar, José Luis Herrera
N1 - Publisher Copyright:
© 2021
PY - 2021
Y1 - 2021
N2 - Education has taken a big turn due to the current health situation, and as a result the use of technology has become a great ally of education, achieving important benefits. Augmented reality is being used by teachers and students especially in distance and/or face-to-face learning through didactic learning, self-instruction and the promotion of research. This article shows the development and influence of a mobile application with augmented reality that serves as a reinforcement for the learning of Science and Technology in students of sixth grade of Primary and first year of Secondary School. The Mobile D methodology is used during the development process of the application, the research design is Pre-Experimental since the Pre-Test and Post-Test tests are performed to a single group of students being the total of 30, obtaining as final result the increase in the level of interest of the students to 100%, in the level of understanding there was an improvement of 50% and the level of satisfaction is maintained in a range of 40% satisfaction and very satisfied of 60%, which implies that the application helps them to improve their learning.
AB - Education has taken a big turn due to the current health situation, and as a result the use of technology has become a great ally of education, achieving important benefits. Augmented reality is being used by teachers and students especially in distance and/or face-to-face learning through didactic learning, self-instruction and the promotion of research. This article shows the development and influence of a mobile application with augmented reality that serves as a reinforcement for the learning of Science and Technology in students of sixth grade of Primary and first year of Secondary School. The Mobile D methodology is used during the development process of the application, the research design is Pre-Experimental since the Pre-Test and Post-Test tests are performed to a single group of students being the total of 30, obtaining as final result the increase in the level of interest of the students to 100%, in the level of understanding there was an improvement of 50% and the level of satisfaction is maintained in a range of 40% satisfaction and very satisfied of 60%, which implies that the application helps them to improve their learning.
KW - Augmented reality
KW - learning
KW - mobile application
KW - Mobile D methodology
UR - http://www.scopus.com/inward/record.url?scp=85119685352&partnerID=8YFLogxK
U2 - 10.14569/IJACSA.2021.0121055
DO - 10.14569/IJACSA.2021.0121055
M3 - Article
AN - SCOPUS:85119685352
SN - 2158-107X
VL - 12
SP - 487
EP - 492
JO - International Journal of Advanced Computer Science and Applications
JF - International Journal of Advanced Computer Science and Applications
IS - 10
ER -