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Video Game in Unity for the Learning Process in the Mathematics Course in Children

  • Universidad Privada del Norte

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Education has become not so different in the course of the years using blackboards and a teacher explaining different knowledge, in output to it the use of technology has become a great ally of education, achieving important benefits for the student, especially in the learning process. Video games are being used by several teachers and students for didactic learning remotely and/or face-to-face. This article shows the development and influence of a video game that serves as a learning enhancement of the mathematics course in first-grade elementary school students. The Scrum methodology is used during the development process of the video game, the research design is experimental because the corresponding pre-test and post-test are performed on a single group of students a total of 40, obtaining a final result in the increase of the student’s concentration time indicator by 40.30%, and in the following indicator of academic results, an increase of 35.73% was obtained and finally in the satisfaction degree indicator an increase of 17.14%, giving in conclusion that the video game helps them to improve their learning.

Original languageEnglish
Title of host publicationProceedings of 8th International Congress on Information and Communication Technology - ICICT 2023
EditorsXin-She Yang, R. Simon Sherratt, Nilanjan Dey, Amit Joshi
Pages825-833
Number of pages9
DOIs
StatePublished - 2024
Event8th International Congress on Information and Communication Technology, ICICT 2023 - London, United Kingdom
Duration: 20 Feb 202323 Feb 2023

Publication series

NameLecture Notes in Networks and Systems
Volume696 LNNS
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

Conference8th International Congress on Information and Communication Technology, ICICT 2023
Country/TerritoryUnited Kingdom
CityLondon
Period20/02/2323/02/23

Keywords

  • Elementary education
  • Learning
  • Scrum methodology
  • Video game

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