TY - GEN
T1 - Videojuegos y su Impacto en la Educación como Herramienta de Enseñanza Aprendizaje
T2 - 21st LACCEI International Multi-Conference for Engineering, Education and Technology, LACCEI 2023
AU - Uceda, Patricia
AU - Bazán, Laura
AU - Lopez Martos, Rosa M.
N1 - Publisher Copyright:
© 2023 Latin American and Caribbean Consortium of Engineering Institutions. All rights reserved.
PY - 2023
Y1 - 2023
N2 - The video game industry has grown in recent times and its use in the educational field has been happening cautiously, since there are still doubts regarding its contribution to the learning process. The objective of this research was to know the impact of video games on the teaching-learning process to provide success stories and recommendations for their correct application. A systematic review of the literature was carried out based on the results of the Google Scholar database, using the key terms "video games", "teaching", "learning" and "education”. Literature reviews, original articles and reports published between the years 2012 and 2022, written in Spanish and English, were selected. The initial search obtained 101 documents, of which 28 articles were selected and included in the review, applying the inclusion and exclusion criteria. It was possible to identify the positive impact of video games in the teaching-learning process, but studies of larger populations are still pending, not only at a local level.
AB - The video game industry has grown in recent times and its use in the educational field has been happening cautiously, since there are still doubts regarding its contribution to the learning process. The objective of this research was to know the impact of video games on the teaching-learning process to provide success stories and recommendations for their correct application. A systematic review of the literature was carried out based on the results of the Google Scholar database, using the key terms "video games", "teaching", "learning" and "education”. Literature reviews, original articles and reports published between the years 2012 and 2022, written in Spanish and English, were selected. The initial search obtained 101 documents, of which 28 articles were selected and included in the review, applying the inclusion and exclusion criteria. It was possible to identify the positive impact of video games in the teaching-learning process, but studies of larger populations are still pending, not only at a local level.
KW - Education
KW - Teaching-Learning
KW - Videogames
UR - http://www.scopus.com/inward/record.url?scp=85172301474&partnerID=8YFLogxK
M3 - Contribución a la conferencia
AN - SCOPUS:85172301474
T3 - Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology
BT - Proceedings of the 21st LACCEI International Multi-Conference for Engineering, Education and Technology
A2 - Larrondo Petrie, Maria M.
A2 - Texier, Jose
A2 - Matta, Rodolfo Andres Rivas
Y2 - 19 July 2023 through 21 July 2023
ER -