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Data Analysis of the Audiovisual Language in the Video Game Max Payne 1

  • Rocio del Carmen Vargas-Aguilar
  • , Adriana Margarita Turriate-Guzman
  • , Yaritza Zarait Fernández-Saucedo
  • , Dalia Rosa Bravo-Guevara
  • , Luis Rolando Alarcón-Llontop
  • Universidad Privada del Norte

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

The main objective of this research is to analyze the elements of audiovisual language in the video game Max Payne 1. The qualitative approach was used, applying the content analysis method. For the analysis of the two subcategories: image and sound, observation cards were used. The results were systematized and divided into nine indicators. The findings proved that open shots, such as the wide shot, wide shot, among others, show a greater presence in the cinematics and that noise (IN) is explicit in the diegesis of the video game. In conclusion, the audiovisual elements presented meet the objective of showing the player a broad vision of the story and contribute to providing an immersive experience in the video game.

Idioma originalInglés
Título de la publicación alojadaIntelligent Strategies for ICT - Proceedings of ICTCS 2023
EditoresM. Shamim Kaiser, Juanying Xie, Vijay Singh Rathore
Páginas11-19
Número de páginas9
DOI
EstadoPublicada - 2024
Evento8th International Conference on Information and Communication Technology for Competitive Strategies, ICTCS 2023 - Jaipur, India
Duración: 8 dic. 20239 dic. 2023

Serie de la publicación

NombreLecture Notes in Networks and Systems
Volumen941 LNNS
ISSN (versión impresa)2367-3370
ISSN (versión digital)2367-3389

Conferencia

Conferencia8th International Conference on Information and Communication Technology for Competitive Strategies, ICTCS 2023
País/TerritorioIndia
CiudadJaipur
Período8/12/239/12/23

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