Resumen
The video game industry has been providing us with more and more realism and a better experience in the gameplay, most of these use the cinematographic language to improve image and interactivity. This study delves into the tendencies of cinematographic language in video games. The aim of this research has been to identify the cinematographic elements found in video games. The systematic review has allowed us to compile the main publications, within the last five years, based on the terms 'game', 'film', 'cinema', 'movie', in this field of study. Scopus was the main basis of scientific research, using the Prisma method as an inclusion criterion, giving in effect fourteen articles. Among the main findings of the research have been the narrative temporality, narrative creation of the video game, the evolution of animation, simulation of reality through roles and cinematographic influences. The limitations encountered were access to information and languages. It was concluded that cinematographic language is present in the development of video games and even as cinematographic inspiration, however, video games try to distance themselves from it and create their own style.
| Idioma original | Inglés |
|---|---|
| Páginas (desde-hasta) | 69-73 |
| Número de páginas | 5 |
| Publicación | International Conference on Computer and Communication Engineering Technology, CCET |
| N.º | 2024 |
| DOI | |
| Estado | Publicada - 2024 |
| Evento | 7th IEEE International Conference on Computer and Communication Engineering Technology, CCET 2024 - Beijing, China Duración: 16 ago. 2024 → 18 ago. 2024 |
Huella
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