Resumen
This proposal was conducted to describe the characteristics of the user experience of visitors in the tourist centres of Trujillo and the aspects that should be considered in gamification techniques to propose the design of a mobile application. Data was collected using the Museum Experience Scale (MES) applied to a group of 384 participants. The results highlight deficiencies in the indicators of engagement, knowledge/learning, meaningful experience, and emotional connection. The outcome of this study is the design of a mobile application considering the thematic aspects of gamification techniques such as game mechanics and game dynamics to enhance the indicators identified in the previous analysis.
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | Proceedings of the 2021 IEEE Engineering International Research Conference, EIRCON 2021 |
| ISBN (versión digital) | 9781665444453 |
| DOI | |
| Estado | Publicada - 2021 |
| Evento | 2nd IEEE Engineering International Research Conference, EIRCON 2021 - Virtual, Lima, Perú Duración: 27 oct. 2021 → 29 oct. 2021 |
Serie de la publicación
| Nombre | Proceedings of the 2021 IEEE Engineering International Research Conference, EIRCON 2021 |
|---|
Conferencia
| Conferencia | 2nd IEEE Engineering International Research Conference, EIRCON 2021 |
|---|---|
| País/Territorio | Perú |
| Ciudad | Virtual, Lima |
| Período | 27/10/21 → 29/10/21 |
ODS de las Naciones Unidas
Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible
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ODS 7: Energía asequible y no contaminante
Huella
Profundice en los temas de investigación de 'Gamification Techniques to Enhance the User Experience in Tourist Centres: A Mobile Application Proposal'. En conjunto forman una huella única.Citar esto
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