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Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results

  • Universidad de Ciencias y Humanidades
  • Universidad Tecnológica del Perú
  • Nottingham Trent University

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

The World Health Organization recognized Gaming Disorder as an official disorder in the 11th revision of the International Classification of Diseases. Since then, the gaming disorder field has demanded studies that explore this phenomenon by examining social factors, environmental variables and cultural differences. This paper analyses the extent to which family satisfaction and quality of life domains predicts Gaming Disorder among Peruvian gamers. To answer this question, a large sample size of Defense of the Ancients 2 (DOTA 2) players completed several questions regarding socio-demographics and gaming patterns. In addition, they completed the Ten-Item Internet Gaming Disorder Test and the abbreviated World Health Organization Quality of Life Questionnaire. The results showed a significant small effect from the psychological and environmental domain in Gaming Disorder. Results also showed that family satisfaction was not a significant predictor of problematic gaming. This study emphasizes the need to take into account the impact of family characteristics along with mental health and the context of where problematic gamers may live. Recommendations for future research and gaming companies are also provided.

Idioma originalInglés
Título de la publicación alojadaSeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health
EditoresJoao L. Vilaca, Jaime Garcia, Nuno Rodrigues, Nuno Dias, YK Wang, Baki Kocaballi, Eva Oliveira, Duarte Duque
ISBN (versión digital)9781665484398
DOI
EstadoPublicada - 2022
Evento10th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2022 - Sydney, Australia
Duración: 10 ago. 202212 ago. 2022

Serie de la publicación

NombreSeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health

Conferencia

Conferencia10th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2022
País/TerritorioAustralia
CiudadSydney
Período10/08/2212/08/22

ODS de las Naciones Unidas

Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible

  1. ODS 3: Salud y bienestar
    ODS 3: Salud y bienestar

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