Resumen
The World Health Organization recognized Gaming Disorder as an official disorder in the 11th revision of the International Classification of Diseases. Since then, the gaming disorder field has demanded studies that explore this phenomenon by examining social factors, environmental variables and cultural differences. This paper analyses the extent to which family satisfaction and quality of life domains predicts Gaming Disorder among Peruvian gamers. To answer this question, a large sample size of Defense of the Ancients 2 (DOTA 2) players completed several questions regarding socio-demographics and gaming patterns. In addition, they completed the Ten-Item Internet Gaming Disorder Test and the abbreviated World Health Organization Quality of Life Questionnaire. The results showed a significant small effect from the psychological and environmental domain in Gaming Disorder. Results also showed that family satisfaction was not a significant predictor of problematic gaming. This study emphasizes the need to take into account the impact of family characteristics along with mental health and the context of where problematic gamers may live. Recommendations for future research and gaming companies are also provided.
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health |
| Editores | Joao L. Vilaca, Jaime Garcia, Nuno Rodrigues, Nuno Dias, YK Wang, Baki Kocaballi, Eva Oliveira, Duarte Duque |
| ISBN (versión digital) | 9781665484398 |
| DOI | |
| Estado | Publicada - 2022 |
| Evento | 10th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2022 - Sydney, Australia Duración: 10 ago. 2022 → 12 ago. 2022 |
Serie de la publicación
| Nombre | SeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health |
|---|
Conferencia
| Conferencia | 10th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2022 |
|---|---|
| País/Territorio | Australia |
| Ciudad | Sydney |
| Período | 10/08/22 → 12/08/22 |
ODS de las Naciones Unidas
Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible
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ODS 3: Salud y bienestar
Huella
Profundice en los temas de investigación de 'Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results'. En conjunto forman una huella única.Citar esto
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