Resumen
Gamification became one of the most used tools, in order to encourage stimulation, concentration to acquire new knowledge and replace the traditional study method. The results of this research showed that between the years 2016-2020, 312 articles were published regarding gamification in mobile applications for education, the most used techniques are: reward, status, achievement and competition. In conclusion, the use of gamification helps to improve the user’s capabilities.
| Título traducido de la contribución | Systematic review: Gamification in mobile applications for education |
|---|---|
| Idioma original | Español |
| Páginas (desde-hasta) | 271-282 |
| Número de páginas | 12 |
| Publicación | RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao |
| Volumen | 2023 |
| N.º | E61 |
| Estado | Publicada - 2023 |
| Publicado de forma externa | Sí |
Palabras clave
- Gamification
- Mobile apps
- education
- systematic review of gamification
Huella
Profundice en los temas de investigación de 'Revisión Sistemática: Gamificación en aplicaciones móviles para la educación'. En conjunto forman una huella única.Citar esto
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