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Tendencias de los Juegos Digitales en el Aprendizaje de Ingeniería: Un Análisis de Mapeo Científico

  • Universidade Federal Fluminense
  • Universidad Nacional Federico Villarreal
  • Universidad Privada del Norte
  • Universidad Nacional del Callao

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

2 Citas (Scopus)

Resumen

The objective of this study was to review the literature on digital game-based learning (DG) in engineering education for the period 2002-2022. The process for elaborating the bibliometric study on DG includes a scientific mapping approach using the SciMAT analysis tool. The results indicate that the overlay map presents a stability index of 65%, showing a consistent thematic development. In the period 2002-2016, the topics captured with SciMAT involve serious games, learning games, simulation games and game-based learning. The most prominent topics for the period 2017-2022 on the evolution map are students' performance, online learning environment, video game, simulation games, and educational video games. In the context of engineering, simulations games can potentially be used to develop and analyze difficult concepts in different subjects. These applications relate to dangerous or expensive environments that would otherwise have been inaccessible for classroom use. However, to sustain progress in the use of DG learning in engineering education, there should be more studies on its effectiveness. Therefore, promoting the development of interdisciplinary applications involving students from different engineering specialties could contribute to the development and application of DG in this important area of learning.

Título traducido de la contribuciónTrends of Digital Games in Engineering Learning: A Science Mapping Analysis
Idioma originalEspañol
Título de la publicación alojadaProceedings of the 21st LACCEI International Multi-Conference for Engineering, Education and Technology
Subtítulo de la publicación alojadaLeadership in Education and Innovation in Engineering in the Framework of Global Transformations: Integration and Alliances for Integral Development, LACCEI 2023
EditoresMaria M. Larrondo Petrie, Jose Texier, Rodolfo Andres Rivas Matta
ISBN (versión digital)9786289520743
EstadoPublicada - 2023
Evento21st LACCEI International Multi-Conference for Engineering, Education and Technology, LACCEI 2023 - Buenos Aires, Argentina
Duración: 19 jul. 202321 jul. 2023

Serie de la publicación

NombreProceedings of the LACCEI international Multi-conference for Engineering, Education and Technology
Volumen2023-July
ISSN (versión digital)2414-6390

Conferencia

Conferencia21st LACCEI International Multi-Conference for Engineering, Education and Technology, LACCEI 2023
País/TerritorioArgentina
CiudadBuenos Aires
Período19/07/2321/07/23

Palabras clave

  • Digital game-based learning
  • SciMAT
  • engineering education
  • scientific mapping

Huella

Profundice en los temas de investigación de 'Tendencias de los Juegos Digitales en el Aprendizaje de Ingeniería: Un Análisis de Mapeo Científico'. En conjunto forman una huella única.

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